Hi,
I`ve done this:
- enabled the built in frame buffer;
- have checked output channels: real RGB, reflection;
- have selected expotential color map (1,1);
- unchecked clamping there;
= all my G-buffers are black except for standard RGB.
What have I done wrong?
I know that this feature usually works, when I start a new MAX scene from scratch and do some test it`s working perfectly.
Only when the real job comes it lets me down .
Thanks for you help.
I`ve done this:
- enabled the built in frame buffer;
- have checked output channels: real RGB, reflection;
- have selected expotential color map (1,1);
- unchecked clamping there;
= all my G-buffers are black except for standard RGB.
What have I done wrong?
I know that this feature usually works, when I start a new MAX scene from scratch and do some test it`s working perfectly.
Only when the real job comes it lets me down .
Thanks for you help.
Comment